API Reference

Detailed and full API reference helps you master Tekla development

This is the most recent version of Tekla Open API.
For older versions, please visit Tekla Warehouse.

ShapeItemModify Method

Modifies a shape in the shape catalog based on the shape name or if not found, based on shape guid.

Namespace:  Tekla.Structures.Catalogs
Assembly:  Tekla.Structures.Catalogs (in Tekla.Structures.Catalogs.dll) Version: 2023.0.1
Syntax
public bool Modify()

Return Value

Type: Boolean
Return true on success.
Examples
using Tekla.Structures.Catalogs;

public class Example
{
       public void ModifyCube()
       {
            var insertVertices = new[]
            {
                new Vector(  0.0,   0.0,   0.0), // 0
                new Vector(200.5,   0.0,   0.0), // 1
                new Vector(200.5, 200.5,   0.0), // 2
                new Vector(  0.0, 200.5,   0.0), // 3
                new Vector(  0.0,   0.0, 200.5), // 4
                new Vector(200.5,   0.0, 200.5), // 5
                new Vector(200.5, 200.5, 200.5), // 6
                new Vector(  0.0, 200.5, 200.5), // 7
            };
            var outloop = new[] {
                      new[] { 0, 3, 2, 1 },
                      new[] { 0, 1, 5, 4 },
                      new[] { 1, 2, 6, 5 },
                      new[] { 2, 3, 7, 6 },
                      new[] { 3, 0, 4, 7 },
                      new[] { 4, 5, 6, 7 }};

            var innerLoop = new Dictionary{int, int[][]}
            {
            };
            var insertFBrep = new FacetedBrep(insertVertices, outloop, innerLoop);

            var insertShapeItem = new ShapeItem
            {
                Name = "MyOtherNiceCube",
                ShapeFacetedBrep = insertFBrep,
                UpAxis = ShapeUpAxis.Z_Axis
            };

            var resultOfInsert = insertShapeItem.Insert();
            insertShapeItem.Select();

            var modifyVertices = new[]
            {
                new Vector(  0.0,   0.0,   0.0), // 0
                new Vector(400.0,   0.0,   0.0), // 1
                new Vector(400.0, 400.0,   0.0), // 2
                new Vector(  0.0, 400.0,   0.0), // 3
                new Vector(  0.0,   0.0, 400.0), // 4
                new Vector(400.0,   0.0, 400.0), // 5
                new Vector(400.0, 400.0, 400.0), // 6
                new Vector(  0.0, 400.0, 400.0), // 7
            };
            var modifyFBrep = new FacetedBrep(modifyVertices, outloop, innerLoop);

            var modifyShapeItem = new ShapeItem
            {
                Name = "MyOtherNiceCube",
                ShapeFacetedBrep = modifyFBrep,
                UpAxis = ShapeUpAxis.Z_Axis
            };

            var resultOfModify = modifyShapeItem.Modify();
            modifyShapeItem.Select();
     }
}
See Also
Was this helpful?
The feedback you give here is not visible to other users. We use your comments to improve the content.