![]() | Offset Class |
The Offset class defines the offset value of start points and end points. The offset is the
distance from the current work plane in the three global directions.

Namespace: Tekla.Structures.Model
Assembly: Tekla.Structures.Model (in Tekla.Structures.Model.dll) Version: 2023.0.1

The Offset type exposes the following members.


Name | Description | |
---|---|---|
![]() | Dx | The current object's Dx offset. This value is defined using the object's coordinate system. |
![]() | Dy | The current object's Dy offset. This value is defined using the current work plane. |
![]() | Dz | The current object's Dz offset. This value is defined using the current work plane. |

using Tekla.Structures.Model; using Tekla.Structures.Geometry3d; public class Example { public void Example1() { Point point = new Point(0, 0, 0); Point point2 = new Point(1000, 0, 0); Beam beam = new Beam(point, point2); beam.StartPointOffset.Dx = 105.0; beam.StartPointOffset.Dy = 205.0; beam.StartPointOffset.Dz = 305.0; beam.EndPointOffset.Dx = 405.0; beam.EndPointOffset.Dy = 505.0; beam.EndPointOffset.Dz = 605.0; beam.Profile.ProfileString = "HEA400"; beam.Finish = "PAINT"; bool result = false; result = beam.Insert(); } }
