![]() | Offset Class |
The Offset class defines the offset value of start points and end points. The offset is the
distance from the current work plane in the three global directions.

SystemObject
Tekla.Structures.ModelOffset
Tekla.Structures.ModelOffset
Namespace: Tekla.Structures.Model
Assembly: Tekla.Structures.Model (in Tekla.Structures.Model.dll) Version: 2025.0.0-alpha00045580+dc02c3918546f1e94eb2d3b13ea99057fb3313e0

The Offset type exposes the following members.


Name | Description | |
---|---|---|
![]() | Dx | The current object's Dx offset. This value is defined using the object's coordinate system. |
![]() | Dy | The current object's Dy offset. This value is defined using the current work plane. |
![]() | Dz | The current object's Dz offset. This value is defined using the current work plane. |

using Tekla.Structures.Model; using Tekla.Structures.Geometry3d; public class Example { public void Example1() { Point point = new Point(0, 0, 0); Point point2 = new Point(1000, 0, 0); Beam beam = new Beam(point, point2); beam.StartPointOffset.Dx = 105.0; beam.StartPointOffset.Dy = 205.0; beam.StartPointOffset.Dz = 305.0; beam.EndPointOffset.Dx = 405.0; beam.EndPointOffset.Dy = 505.0; beam.EndPointOffset.Dz = 605.0; beam.Profile.ProfileString = "HEA400"; beam.Finish = "PAINT"; bool result = false; result = beam.Insert(); } }
