Solid Class

The Solid class represents the physical object in the model created by a part instance. A solid instance can be used to query the actual geometry of the part and intersect that geometry with, for example, lines and planes.
Inheritance Hierarchy
SystemObject
  Tekla.Structures.ModelSolid

Namespace:  Tekla.Structures.Model
Assembly:  Tekla.Structures.Model (in Tekla.Structures.Model.dll) Version: 2024.0.0+a110b435391768740483e3032720a566518c9a63
Syntax
[SerializableAttribute]
public sealed class Solid : ISolid

The Solid type exposes the following members.

Properties
  NameDescription
Public propertyMaximumPoint
Gets the maximum axis-aligned point of the solid in the current plane.
Public propertyMinimumPoint
Gets the minimum axis-aligned point of the solid in the current plane.
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Methods
  NameDescription
Public methodGetAllIntersectionPoints
Used to get all the intersection points between the solid and a plane. Does not arrange the points into polygons, thus a lot faster.
Public methodCode exampleGetCutPart
Returns a shell enumerator for the solid th at results cutting this solid with the given solid.
Public methodGetEdgeEnumerator
Returns a new edge enumerator in the current plane.
Public methodGetFaceEnumerator
Returns a new face enumerator in the current plane.
Public methodIntersect(LineSegment)
Returns a list of line - solid intersection points.
Public methodIntersect(Point, Point)
Returns a list of line - solid intersection points.
Public methodIntersect(Point, Point, Point) Obsolete.
Returns a list of plane - solid intersection points. The first item of the list contains a list of the outmost intersection polygon and the rest of the items (if there are any) inner polygons.
Public methodCode exampleIntersectAllFaces
Returns an enumerator for an array list of lists of plane - solid intersection points from all intersecting faces. The first item of one list contains points of the outmost intersection polygon and then the inner polygons (if there are any).
Public methodIsValid
Returns if the solid is valid.
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Examples
using Tekla.Structures.Model;
using Tekla.Structures.Solid;
using Tekla.Structures.Geometry3d;
using System.Collections;

public class Example
{
    public void Example1()
    {
        Beam MyPart = new Beam();
        ArrayList MyList = new ArrayList();
        ArrayList MyFaceNormalList = new ArrayList();

        Solid Solid = MyPart.GetSolid();
        FaceEnumerator MyFaceEnum = Solid.GetFaceEnumerator();
        while (MyFaceEnum.MoveNext())
        {
            Face MyFace = MyFaceEnum.Current as Face;
            if (MyFace != null)
            {
                MyFaceNormalList.Add(MyFace.Normal);

                LoopEnumerator MyLoopEnum = MyFace.GetLoopEnumerator();
                while (MyLoopEnum.MoveNext())
                {
                    Loop MyLoop = MyLoopEnum.Current as Loop;
                    if (MyLoop != null)
                    {
                        VertexEnumerator MyVertexEnum = MyLoop.GetVertexEnumerator() as VertexEnumerator;
                        while (MyVertexEnum.MoveNext())
                        {
                            Point MyVertex = MyVertexEnum.Current as Point;
                            if (MyVertex != null)
                            {
                                MyList.Add(MyVertex);
                            }
                        }
                    }
                }
            }
        }
    }
}
See Also
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