CoordinateSystem Class

The CoordinateSystem class defines a coordinate system in space. The system is defined by an origin, an X-axis and a Y-axis. The Z-axis is the cross product of the X-axis and the Y-axis.
Inheritance Hierarchy
SystemObject
  Tekla.Structures.Geometry3dCoordinateSystem

Namespace:  Tekla.Structures.Geometry3d
Assembly:  Tekla.Structures (in Tekla.Structures.dll) Version: 2024.0.0+a110b435391768740483e3032720a566518c9a63
Syntax
[SerializableAttribute]
public class CoordinateSystem

The CoordinateSystem type exposes the following members.

Constructors
  NameDescription
Public methodCoordinateSystem
Instantiates a coordinate system in the current work plane.
Public methodCoordinateSystem(Point, Vector, Vector)
Instantiates a coordinate system with the given origin, X-axis and Y-axis.
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Properties
  NameDescription
Public propertyAxisX
The X-axis of the coordinate system.
Public propertyAxisY
The Y-axis of the coordinate system.
Public propertyOrigin
The origin of the coordinate system.
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Examples
The following example creates a new coordinate system which is used to create a new view.
using System;
using Tekla.Structures.Drawing;
using Tekla.Structures.Geometry3d;

public class Example
{
       public void Example1()
       {
           Drawing GADrawing = new GADrawing();
           CoordinateSystem CoordinateSystem = new CoordinateSystem(new Point(), new Vector(1, 0, 0), new Vector(0, 1, 0));
           View newView = new View(GADrawing.GetSheet(), CoordinateSystem, CoordinateSystem, new AABB(new Point(0, 0), new Point(1000, 1000, 1000)));
       }
}
See Also
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