IndirectPolymeshEdge Class

The IndirectEdge class represents a single global edge in a solid using integer indexes to reference to vertices instead of directly using geometric (coordinate) values.
Inheritance Hierarchy
SystemObject
  Tekla.Structures.Geometry3dIndirectPolymeshEdge

Namespace:  Tekla.Structures.Geometry3d
Assembly:  Tekla.Structures (in Tekla.Structures.dll) Version: 2023.0.3
Syntax
[SerializableAttribute]
public class IndirectPolymeshEdge

The IndirectPolymeshEdge type exposes the following members.

Constructors
  NameDescription
Public methodIndirectPolymeshEdge
Initializes a new instance of the IndirectPolymeshEdge class
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Properties
  NameDescription
Public propertyEdgeType
Type of the edge.
Public propertyEndPoint
End point of the edge.
Public propertyShellIndex
The index of the shell the edge belongs to.
Public propertyStartPoint
Start point of the edge.
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Examples
 using Tekla.Structures.Geometry3d;

 public void InsertCubeWithEdgeInfoExample()
 {
    var cubeVertices = new[]
    {
            new Vector(  0.0,   0.0,   0.0), // 0
            new Vector(300.0,   0.0,   0.0), // 1
            new Vector(300.0, 300.0,   0.0), // 2
            new Vector(  0.0, 300.0,   0.0), // 3
            new Vector(  0.0,   0.0, 300.0), // 4
            new Vector(300.0,   0.0, 300.0), // 5
            new Vector(300.0, 300.0, 300.0), // 6
            new Vector(  0.0, 300.0, 300.0), // 7
    };
    var outerloop = new[] { new[] { 0, 3, 2, 1 },
                              new[] { 0, 1, 5, 4 },
                              new[] { 1, 2, 6, 5 },
                              new[] { 2, 3, 7, 6 },
                              new[] { 3, 0, 4, 7 },
                              new[] { 4, 5, 6, 7 }};

    var innerLoop = new Dictionary{int, int[][]}
    {
    };

    var edges = new List{IndirectPolymeshEdge}
    {
             new IndirectPolymeshEdge { StartPoint = 0, EndPoint = 3, EdgeType = PolymeshEdgeTypeEnum.INVISIBLE_EDGE },
             new IndirectPolymeshEdge { StartPoint = 4, EndPoint = 5, EdgeType = PolymeshEdgeTypeEnum.INVISIBLE_EDGE }
    };

    var polymesh = new FacetedBrep(cubeVertices, outerloop, innerLoop, edges);

    var shapeItem = new ShapeItem
    {
        Name = "Cube with two invisible edges",
        ShapeFacetedBrep = polymesh,
        UpAxis = ShapeUpAxis.Z_Axis
    };
    var result = shapeItem.Insert();
}
See Also
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