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TransformationPlane Class

The TransformationPlane class describes a transformation from global model coordinates to local and back to global.
Inheritance Hierarchy
SystemObject
  Tekla.Structures.ModelTransformationPlane

Namespace:  Tekla.Structures.Model
Assembly:  Tekla.Structures.Model (in Tekla.Structures.Model.dll) Version: 2019.0.0.0 (2019.0.0.0)
Syntax
[SerializableAttribute]
public sealed class TransformationPlane

The TransformationPlane type exposes the following members.

Constructors
  Name Description
Public method TransformationPlane
Creates a new identity transformation using the global coordinate system.
Public method TransformationPlane(CoordinateSystem)
Creates a new transformation plane defined by the given coordinate system.
Public method TransformationPlane(Point, Vector, Vector)
Creates a new transformation plane defined by the given origin and two vectors.
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Properties
  Name Description
Public property TransformationMatrixToGlobal
Gives a transformation matrix for converting local points in the transformation plane to global coordinates.
Public property TransformationMatrixToLocal
Gives a transformation matrix for converting points in the global plane to local coordinates in the transformation plane.
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Methods
  Name Description
Public method ToString
Returns a string representation of the matrices that transform to local and global coordinates.
(Overrides ObjectToString.)
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Examples
The following example shows how to use transformation planes for transforming points:
using Tekla.Structures.Model;
using Tekla.Structures.Geometry3d;

public class Example
{
       public void Example1()
       {
           Model myModel = new Model();
           WorkPlaneHandler myWorkPlaneHandler = myModel.GetWorkPlaneHandler();
           Beam myBeam = new Beam();
           Point Point1 = new Point();
           Point Point2 = new Point();

           TransformationPlane currentPlane = myWorkPlaneHandler.GetCurrentTransformationPlane();
           TransformationPlane beamPlane = new TransformationPlane(myBeam.GetCoordinateSystem());
           Point lPoint1 = beamPlane.TransformationMatrixToLocal.Transform(currentPlane.TransformationMatrixToGlobal.Transform(Point1));
           Point lPoint2 = beamPlane.TransformationMatrixToLocal.Transform(currentPlane.TransformationMatrixToGlobal.Transform(Point2));
       }
}
See Also